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User avatar
By otacon
#18718
Thanks for those links.
Hopefully i can maxwell some of my interiors, but i might have to wait until maxwell can use cubic mapping, since i use a lot of that in my surfacing.
User avatar
By Hervé
#18748
Yes you're like me... I use a lot cubic mapping and don't want to UV evrything... + uv's have also some glitches to correct...

Me crossing fingers for Friday... :wink:

I really like Church2 also...

You should try the perfume Adidas in Maxwell...

@++
Hervé
User avatar
By otacon
#22539
New image. Havent had much time to work on anything more complex. :wink:
Image
By mane162
#22546
last one is so beautiful :shock: , but i would change the map on the floor (it seems as if it´s low resolution), but i repeat great renders otacon :wink:

Mane162
User avatar
By tom
#22576
:shock: oh here is the metal guy! heheh....
otacon this is an incredible output... it reminds me smeggy's microscope...
this rendering deserve to be on the frontpage also! very very good...
congratulations :D

p.s: yeah just fix the map :)
User avatar
By Hervé
#22579
A real watch on a fake map... incredible work ... damn ...always... hey Otacon, could you post a rotten picture one day... he he... really great

one question though...
The tiny gooves are bump maps...? or modeled..?

Share with us Great Man ....

Hervé

You are a good artist !
User avatar
By otacon
#22681
Thanks guys! You guys are great artists yourselves. The tiny grooves are modeled Herve. I did this for a speed modeling competition, so i tried to model as much as i could in 50min.
Here is another view, i fixed the map so its not all pixelated. :D
And a wire.
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Image
User avatar
By tom
#22684
you're one of a few guys i see about polymodeling otacon.
zuliban is my fav :) but your model is definitely nice indeed!
i'm a newbie about polymodeling and my first polymodel was that shower.
i hope i'll be better one day... :D
User avatar
By Mihai
#22686
Great modeling and fantastic lighting otacon! No way to tell that last one is a rendering. Is it copper you used?
User avatar
By otacon
#22692
Thanks. I love zulibans models too. You will get better with time Tom, i still have a lot to learn as well.
The surface for the metal is a plastic shader:

color 164 97 38

182 182 182 grey image map in the spec and gloss texture

plastic roughness U=.03 V=.03
User avatar
By Mihai
#22698
But otacon, if you're using a bitmap texture for the glossyness, then the uv roughness numerical settings won't be taken into account. Also I'm not sure why you put a bitmap in the specular channel?
User avatar
By tom
#22700
hmm... otacon, a specular value parallel to diffuse hue would give you more realistic specular feeling. like 182,144,110 ;)
User avatar
By abgrafx3d
#22702
Beautiful modeling and rendering work on the compass! :D I like the detail.

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