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By Pierre Caron
#157025
Je sais aussi faire d'autres choses...comme...des WC ! :wink: :lol:
By wagurto
#157713
Pierre very nice work, would you mind share some of your camara and light settings I am struggling with those setting and I am not getting any closer to image like yours.
Thanks in advance
By Pierre Caron
#157750
wagurto wrote:Pierre very nice work, would you mind share some of your camara and light settings I am struggling with those setting and I am not getting any closer to image like yours.
Thanks in advance
Eventhough the result is not too bad, my light settings are not really good : I had to use very high power values for my emitters which I do not think is the way we should do. But anyway, if it can help, here it is :

We have 20 halogen spots in the ceiling using the following settings :
color: r=255 g=243 b=235
luminance: 500 Watts efficiency 30

We have 1 big plane projector 3m x 3m on the right with the following settings :
color: r=255 g=243 b=235
luminance: 500 Watts efficiency 120

Physical sky and sun are enabled and come thru a window facing the scene.

I did not keep camera settings but it was not far from default values. Anyway you can adjust this during and after rendering.
fritz.arn wrote:Would it be possible that you share your porcelain material settings in V1.
Would be great. At the moment I try with two bsdf layers but I think it's not shiny enough.
No problem, here it is :White_Porcelain.mxm.
By Pierre Caron
#157754
fritz.arn wrote:Thank you very much Pierre.
I have uploaded a new version of the same material. The new one is a bit less shiny (the old one was too reflective).
You can dowload it from the same link above.
By wagurto
#157819
thanks Pierre I quite don't understand your settings is there anyway you can post a shot of your model with the location of your reflector plane?
thanks
By Pierre Caron
#157826
wagurto wrote:thanks Pierre I quite don't understand your settings is there anyway you can post a shot of your model with the location of your reflector plane?
thanks
Here you are
Image
By wagurto
#157827
Thanks man! What program are you using for your model?
By wagurto
#157828
I saw the model is for your last image, what about the 2nd and third image? they are generally brigther and vivid are are the light settings on those.
thanks for the information.
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By jonathan löwe
#157829
hey, thanks for telling us your scence-setup :) nice bathrooms!!!

jona
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By Eric Lagman
#157830
Awesome work. You use solidworks for modelling I see. What about textures? Do you do your render with the sw plugin, or import to studio for textures. I have been importing all my models into studio from sw. I find it to be the lesser of two evils when it comes to textures.
By Pierre Caron
#157831
wagurto wrote:I saw the model is for your last image, what about the 2nd and third image? they are generally brigther and vivid are are the light settings on those.
thanks for the information.
These were rendered with RC5 and unfortunately I did not keep the RC5 scenes and materials.
But I remember it was only by halogen spots in ceiling, emitters on mirrors sides and 1 big plane emitter on each side of the camera to fill the scene. I don't remember the camera settings (it would be useless in V1 anyway).
jonathan löwe wrote:hey, thanks for telling us your scence-setup nice bathrooms!!!
If it can help someone... :wink:
By Pierre Caron
#157835
Eric Lagman wrote:Awesome work. You use solidworks for modelling I see. What about textures? Do you do your render with the sw plugin, or import to studio for textures. I have been importing all my models into studio from sw. I find it to be the lesser of two evils when it comes to textures.
Usually I assign the textures (mxm files) in solidworks (The parts selection is much easier in SW) and then I import the scene in Studio for setting UVW and fine tuning lighting, camera, and textures.
Workflow is definitely something Next Limit will have to work on for the next releases.
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By juan
#158029
Pierre Caron wrote:Usually I assign the textures (mxm files) in solidworks (The parts selection is much easier in SW) and then I import the scene in Studio for setting UVW and fine tuning lighting, camera, and textures.
Workflow is definitely something Next Limit will have to work on for the next releases.
Hello Pierre,

Congrats for your work, it looks great.
If you have any suggestion about workflow enhancements please let us know, we will be glad to help you to improve your productivity. Post your comments in the forum or send an email to maxwelltech@nextlimit.com

Thank you and keep on the good work,

Juan
User avatar
By zoppo
#158041
hi pierre,

great pics and thanks for sharing! those are the kind of pictures that keep me motivated!

z.
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