Add here your best high-quality Maxwell images.
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By Swierk
#63422
added another one to first post...
User avatar
By arch4d
#63439
congrats, very nice ones...

btw, nice work on your page too :wink:
User avatar
By Thomas An.
#63442
Other than tightening your polygons on the second image, I have no other comments.

This is very good work. The shots are photo quality. 8)
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By Swierk
#63481
i know that there should be more polys... but the model already is huuuge & make update problems in viewports...

old vray render:
Image
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By tom
#63500
1st page rox!
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By Thomas An.
#63506
Swierk wrote:i know that there should be more polys... but the model already is huuuge & make update problems in viewports... ...
:shock:
User avatar
By Swierk
#63558
i'm thinking about shoting some new photos ;) coz as you can see there is alot to play with it ... :D
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By 3dtrialpractice
#63565
Man, rockin the maxwell render from poland, great job, I like the composition in the buildings of the first page, and its great to see an overview of the buildings from above!
great work!

pretty clean renders, can ya share render times, sample levels and pc specs for the first image?

and greets to a fellow pole!
- i was born in poznanpoland, been in the US for almost 20 years(so my writing in polish is all too rusty), but I have my family there and a cousin in Krakow.

cant wait to see your future work!
-kajetan lucas (luke) romanowski
By n1tram
#63581
Since your model is basicaly mirrored geometry, you could reduce the poly count to 50% by simply removing the copied geometry.

Ofcourse this could only be used for close ups, but it would let you add some more detail to them... Trees would be my personal favorite. :wink:
By polop
#63604
Really nice photos Świerk!
...and really nice to see someone from Krakow here... ;-)

(nie wrzucam tu renderkow, bo jak się domyslasz maxwella nie kupiłem hehe ;-). Trzy testy powiesiłem na maxwellianart.com ->by artist->polop.
Pytanie: pracujesz dla jakiejs konkretnej pracowni czy jako freelancer?)

pozdro
polop
User avatar
By Swierk
#63723
3dtrialpractice: original resolution of all renders was 2048, rendertime 40h [each] @ 3,6ghz 3gb ram, level 19 reached

n1tram: trees? :shock: [those one from top view are rpc] did i said that it already makes problems in viewports? & geometry is already instanced [4 times] & .max already is 120mb. when i got time i will think about render again second image with more polys...

polop: nice 2 c u 2 :) może polski dział na tym forum?;)
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