- Tue Mar 19, 2013 6:50 pm
#365883
Here is an example with a twin bsdf & flipped normals, (very fast to render, there is no displacement). In this example the drops are mapped onto both sides of the simball, which makes it a little harder to see whats going on...

I'm quite curious how you dealt with the boolean of the large drops onto the glass surface. Is there any trick to it?

I'm quite curious how you dealt with the boolean of the large drops onto the glass surface. Is there any trick to it?
Materials, Arch-viz, C4D Dynamics