Add here your best high-quality Maxwell images.
User avatar
By m-Que
#341773
Good morning! :D
Image

An here's Darren Aronofsky 'The Fountain' style :wink: :
Image
User avatar
By m-Que
#341872
Thanks guys! Glad you like it.
chaad wrote:Nice volume light ! Post-production ?
The volume lights are 100% Maxwell-made :D (no post)
User avatar
By chaad
#342131
m-Que wrote:Thanks guys! Glad you like it.
chaad wrote:Nice volume light ! Post-production ?
The volume lights are 100% Maxwell-made :D (no post)
realy nice volume ! long time to render ?
User avatar
By m-Que
#342133
chaad wrote:realy nice volume ! long time to render ?
No, not really.
It's actually the geometry (in this case, the trees) that effects the render time:
The more complicated it is - meaning the harder it is for the light to get behind the object - the longer it takes.
User avatar
By djflod
#342136
Bubbaloo wrote:Cool images. OK, how? :)
yes very very cool ...

HOW ? :mrgreen:
User avatar
By m-Que
#342139
Bubbaloo wrote:Cool images. OK, how? :)
djflod wrote:yes very very cool ...
HOW ? :mrgreen:
chaad wrote:Oui. Mais comment ?
Sorry guys, forgot to share the 'recipe' with you:
Basically, it works the same way as it did in 1.7 - it's the object within the small SSS box, BUT here's a tricky part - it doesn't work with Physical Sky (or IBL), it's just the emitter.
But no worries - thanks to Fire + Color Multilight you can mask the emitter as the 'real' sun pretty quickly and get a decent results like in the first picture :wink:
As for the second pic - there's no tricks in there;
Another thing to be aware of(for now) - there's a bug with an alpha maps placed within the SSS:http://www.maxwellrender.com/forum/view ... 13&t=36636
so if you want to play with trees, grass etc. it might be a 'little' problem (but I heard of 2.6, so I hope it will be fixed in it :wink: )

Well, that is pretty much it :D
User avatar
By chaad
#342144
m-Que wrote:
Bubbaloo wrote:Cool images. OK, how? :)
djflod wrote:yes very very cool ...
HOW ? :mrgreen:
chaad wrote:Oui. Mais comment ?
Sorry guys, forgot to share the 'recipe' with you:
Basically, it works the same way as it did in 1.7 - it's the object within the small SSS box, BUT here's a tricky part - it doesn't work with Physical Sky (or IBL), it's just the emitter.
But no worries - thanks to Fire + Color Multilight you can mask the emitter as the 'real' sun pretty quickly and get a decent results like in the first picture :wink:
As for the second pic - there's no tricks in there;
Another thing to be aware of(for now) - there's a bug with an alpha maps placed within the SSS:http://www.maxwellrender.com/forum/view ... 13&t=36636
so if you want to play with trees, grass etc. it might be a 'little' problem (but I heard of 2.6, so I hope it will be fixed in it :wink: )

Well, that is pretty much it :D
oh. i have the same problem with sss in the last version (http://www.maxwellrender.com/forum/view ... 13&t=36636)
By kami
#342179
would you share your scene and material settings?
I tried to reproduce the effect but didn't get anything except fireflies. (using only an emitter and no other light sources).
User avatar
By m-Que
#342203
I'm not sure if still have that scene, but I must have saved the the MXM; I'll check.

after a lot of years doing arch-viz... almost 20 a[…]

render engines and Maxwell

Funny, I think, that when I check CG sites they ar[…]

Hey, I guess maxwell is not going to be updates a[…]

Help with swimming pool water

Hi Choo Chee. Thanks for posting. I have used re[…]