
The volume lights are 100% Maxwell-madechaad wrote:Nice volume light ! Post-production ?
realy nice volume ! long time to render ?m-Que wrote:Thanks guys! Glad you like it.The volume lights are 100% Maxwell-madechaad wrote:Nice volume light ! Post-production ?(no post)
No, not really.chaad wrote:realy nice volume ! long time to render ?
yes very very cool ...Bubbaloo wrote:Cool images. OK, how?
Bubbaloo wrote:Cool images. OK, how?
djflod wrote:yes very very cool ...
HOW ?
Sorry guys, forgot to share the 'recipe' with you:chaad wrote:Oui. Mais comment ?
oh. i have the same problem with sss in the last version (http://www.maxwellrender.com/forum/view ... 13&t=36636)m-Que wrote:Bubbaloo wrote:Cool images. OK, how?djflod wrote:yes very very cool ...
HOW ?Sorry guys, forgot to share the 'recipe' with you:chaad wrote:Oui. Mais comment ?
Basically, it works the same way as it did in 1.7 - it's the object within the small SSS box, BUT here's a tricky part - it doesn't work with Physical Sky (or IBL), it's just the emitter.
But no worries - thanks to Fire + Color Multilight you can mask the emitter as the 'real' sun pretty quickly and get a decent results like in the first picture
As for the second pic - there's no tricks in there;
Another thing to be aware of(for now) - there's a bug with an alpha maps placed within the SSS:http://www.maxwellrender.com/forum/view ... 13&t=36636
so if you want to play with trees, grass etc. it might be a 'little' problem (but I heard of 2.6, so I hope it will be fixed in it)
Well, that is pretty much it
after a lot of years doing arch-viz... almost 20 a[…]