Bubbaloo wrote:Cool images. OK, how?

djflod wrote:yes very very cool ...
HOW ?

chaad wrote:Oui. Mais comment ?
Sorry guys, forgot to share the 'recipe' with you:
Basically, it works the same way as it did in 1.7 - it's the object within the small SSS box, BUT here's a tricky part - it doesn't work with Physical Sky (or IBL), it's just the emitter.
But no worries - thanks to Fire + Color Multilight you can mask the emitter as the 'real' sun pretty quickly and get a decent results like in the first picture

As for the second pic - there's no tricks in there;
Another thing to be aware of(for now) - there's a bug with an alpha maps placed within the SSS:
http://www.maxwellrender.com/forum/view ... 13&t=36636
so if you want to play with trees, grass etc. it might be a 'little' problem (
but I heard of 2.6, so I hope it will be fixed in it 
)
Well, that is pretty much it
