- Thu Jun 09, 2005 7:25 am
#31323
I agree about filleting/chamfering/beveling all edges and I agree most of the time it's easier to do it with a solid/nurbs model. However it's not impossible or very hard to model bevels with poly objects, since they have an extreme featrue called "sub division" and nowadays all poly modeling applications have very sophisticated features about selecting and modifying. It's just about the way you model solids and polys are quite different and I'm not an expert but I can model both. Solids require engineering steps to model properly and in other hand polys require scuplturing abilities. The only advantage of solids/nurbs are they can be analysed for production and used under cnc benchs but the geometry is just crap when turned into mesh if you need to animate. But with polymodeling you have unlimited modeling abilities and you can even model organics easily beside machine parts. And a sub division mesh is perfect for any animation based manipulation. Also UV mapping is far more easier. No face normal errors, no bad geometry since it's a water-tight mesh in the core. Well, you cannot manufacture them directly as solid geomerty but this ain't a handicap for a CG artist. 
