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By mtripoli
#27674
Hi Maximus,

Based on some of your other posts, I bought XenoDream as well. Been playing with it, it's cool (I love fractals as well!). I don't have the hang of it yet; the first model I tried rendered all night (before I finally stopped it). Then, when I created a mesh, it was more than 2 million polys! I can't even open it in LW or Polygon Cruncher to reduce the poly count! I knwo you can comtrol this, but I don't have the hang of it yet. Kindof' cool...

Mike Tripoli
By GM5
#27677
Maximus - very cool image. I love that stuff. How many polys are those objects?

-Greg
User avatar
By Maximus3D
#27682
Heya! :)

I'm happy you liked this one, i kinda like it too even tho it took 12 hours to compute heh.

mtripoli: Xenodream isn't that hard to use, when you export your meshes you just gotta keep the size and treshold value at a decent level to get a good looking mesh. My threshold values go from 3-10 and then i set the size to 150-200 depending on the fractal type. And i always smooth my objects quite alot to get rid of some of the blockyness the exporter creates, after that i import the models, smooth them some more in 3dsmax and render them.

Greg: Thanx :) i'm happy u liked it. The whole scene is only 468,191 polygons. The individual objects are as follows..
- Brown dog poo thingy look alike fractal to the left: 171,229 polygons
- Brown seashell type fractal against wall: 51,911 polygons
- Seashell closest to camera: 236,182 polygons

/ Max
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