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By jamsurf
#26339
Hi ,

the config : fstop : 6 , sh speed :100 , render : 240 minutes , sample level :25 , bounces :8 , phisical sky+sunlight ,Film iso :200

all is bounced light from the holes of the ceiling , and the material is
a difusse clear grey of maxwell . for my first i only try to see the ilumination , no materials and bleeding . i think what is the key to get better results ? more time , more bounces , more sampling , i must still
trying . but think if i put a lot of bounces the image will come more "flat" and loose contrast . perhaps is a thing of time only , or take less bounces ,
and more time .

How do you see ?



Image
By tokiop
#26349
you need to direct link your image's url

Image

nice stuff, I guess your still testing.. if the object on the right siide is metallic, the grain might come from caustics..

Also level 25 might be your target but not what you got in 240 min so you can try adding time to the render..
By jamsurf
#26388
then i will add time and prove with changing metalic material by difusse material . Adding time means less noise ?? giving less bounces , the image will be more dark but perhaps has less noise too ?

Too , i think that with materials bitmaps mapped the grain will be less apreciatte .
But first im going to prove with a 10 hours renders to see how its going , and after , map bitmaps materials for floor , furniture ,.. and see the diference between .

thanks
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