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By Tim Ellis
#258828
Zaha Hadid Architects has revealed designs for an extension to the Middle East Centre at St Anthony’s College, Oxford.

My first published work for Cityscape 3D. Maxwell 1.5.1 was used for the main building renders, with our retouch department being responsible for the compositing. Seven shots were created using Maxwell, two night time shots, three day time and two interiors.

Each 5K render ran for approx. 72-100hrs on ten 8 core rendernodes.

http://www.bdonline.co.uk/story.asp?sec ... de=3104106

If I can find the other renders posted on line, I'll add a link to them, as I'm not able to post renders directly here.

Credit to Inaki Gonzalez, who worked with me using Maxwell, to create these shots.

Tim.
By pwrdesign
#258838
Looks great!

I like the crazy perspective!
Abit higher resolution would be nice though :)
By adri
#258850
Not very environmentally friendly is it? 72 hrs on ten machines...must be a good few kilowatts there...

nice images though!

Adri
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By Tim Ellis
#258855
Thanks.

I'm not allowed to post any images of this project, only links to other sites and their images.

Hence the low resolutions. Hopefully this will be added to the Zaha Hadid main website at higher resolution.

I will endeavour to find out if high resolution versions can be added to the Cityscape website.

Tim.
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By m-Que
#258859
Great renders.
Can't wait to see them in high-resolution.
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By deadalvs
#258961
hey Tim !

do you know other people working for Zaha in viz in london ? i heard of a guy i know that works there...

* * *

but........
the rendertimes don't make any sense... 100 hours on 80 cores for a 5K image ? with exteriors or well-lit interiors ?

what was the problem ? this really cannot be... there's not even a «lot» of geometry...

i don't get it... hehe... please help me to understand...
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By Bubbaloo
#258966
Sometimes, I render scenes extra long just because I can.
If there's not a project directly behind the one I'm rendering, I'll usually just let it cook.
After that many hours or high S.L., small details in maps, meshes, and caustic effects really come out.
On a side note, just the other day, I had a scene that used real glass material and sunlight, and after many hours, I started to see shadows through the glass when the caustics started "filling in". I had read that sunlight through glass didn't work.
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By Fernando Tella
#258976
Bubbaloo wrote:I had read that sunlight through glass didn't work.
Did you see the caustics behind the glass? I think that caustics can go through the glass, but you can't see them through it.
By lllab
#259204
great Tim, good work:-)

as i also have 10 8 core machines here, i wonder why your images rendered THAT long onb those? i normally get away with 10-20h.

was there a special material or many lights or multilight in those?
would really interest me:-)
thanks
stefan
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