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By Leonardo
#204469
it's a good start... but if you want it dirty, then you'll need to spend more time detailing where the floor and the walls meet

good luck!

also... the modelding in the doors
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By lsega77
#204494
actually this is quite nice. a few comments if I might...

-when you're in this close to an exterior space you should probably bevel your edges, especially when simulating broken/dirty surfaces. The wall texture looks great but gives itself away at the edge of the inset surface to the left of the door. This edge should be 'roughed up' a bit to work with the wall texture's implication of un-eveness and wear/tear.

-Rough up the metal a bit too. Right now it looks a bit too clean.

-you should have some sort of threshold at the base of the door I think. Stone or wood or something.

-lift the base of the door up some fraction and lower the top some. maybe ding these edges up a little bit too.

overall a great image. just a few tweaks away from being a stellar rendering!

nice one!

Luis
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By misterasset
#204525
I think the image looks nice. I agree with lsega but would add that the UV mapping of the wood part of the arch above the door needs some work. Good job.

Chris
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