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By insomnia3d
#179618
Wow, Long time... i need to scratch myself after this.
Here is the latest residential project done one of my clients. I am not too thrilled yet the time for this project was tight and i could not continue tweeking. I also had to pull the two adjacent buildings out of my..., i mean improvise them from photographs.
Hope you like them. They are architectural presentation shots so not too interesting, but i will be doing some more realistic camara angles for myself.

Image
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By insomnia3d
#179620
I had to use a photograph. The HDRI looks pixelated i i cannot figure out why. The HDRI images are hig res but sitl pixelated.
Thaks :D
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By Leonardo
#179693
Good stuff 8)

Although :lol: the big tree seem a little beat up :lol:


leo
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By jotero
#179698
yes very good stuff :wink:

ciao
torolf
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By tom
#179720
Are there baked textures around?
By JCAddy
#179743
great renders.

Can you share how the trees were done? and also the grass /dirt materials look great, how were those done?

Thanks!
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By tanguy
#179744
Right work insomnia ! :D
Maybe yyou should minimize the patern of the catwalk pattern ?
It seem to me a little bit hard.

Grat job ! I keep an eye on it fot sure...

:arrow:
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By insomnia3d
#179746
Thank you all...
Leo- Ahurricane just went by :wink:
Tom- The adjacent buildings are the only textures that had light on them from the photograpsh. I will probably go back and model them in more detail later. I did not use any other baked texture maps.
Tanguy- you are right, i did not spend a lot of time on that street it was really an afterthougt.

Hyperballad- The grass is just a BSDF material with a weight map and two different color maps. I will submit it to the exchange along with the stucco. As far as the light i just use skylight and HDR refkections and then composed the background in photoshop.

Thanks :D
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