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By keithg
#160844
heres the changes... the glass looks almost like its not there, very low transmission.
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By kkm
#160849
light is very nice and top. but texture isn't good.

kkm
By keithg
#160870
ok, which texture? :lol:
By keithg
#160930
AGS standard. I actually meant to add this to the end of my last thread, so it probably doesnt make sense out of the blue like this
Last time around i guess my transmission was to large, now its to small im guessing :oops:
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By Mihai
#160941
I don't think AGS uses transmittance. It is a two bsdf material, one which is invisible and the other which is opaque. By mixing the two you get a transparent material, which is also reflective, but doesnt create caustics so it's faster. To get it more reflective just increase the weighting of the reflective bsdf.
By keithg
#160982
whoaaa... ok that makes sense! this whole time ive been reading the manual on transmittance. I was messing with the transmittance values of the AGS_Dielectric_basic material, and NOT the weight maps... thanks Mihai
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