- Thu Nov 17, 2005 6:12 am
#79991
wow, I see that life here has continued on- still grapeling beta. I have taken myslef a back, and over the last month have not touched maxwell, Ive been swamped with projects, and have had to just do quick software renders for the most part, just using Ye ol' maya software render for these last few weeks, partly becasue I didnt wanna start anything with this maxwell beta and then upon 1.0's outcome have to re-setup my scenes, and partly because Iv wanted to render all hek out of that naitive maya software renderer becasue, once Version 1 comes out...
.. I dont think maya software will even be in my vocabulary!..
Acctually, I do have a question for you fellow maya maxwellers,
With this newest mayall that was out for maya 7.0 Did anyone notice maybe a step back in its function, sure it gave us that great, green box of focus, but I noticed, that (this is partly why i havnt used the maya7 mayall) maxwell no longer would render if I have multiple shaders assigned to the same piece of geometry, this was a bummer since the previos mayall allowed me to assign multiple maxwell shaders on the same geo, now I must painfully seperage the geometry based on what shader i had on it (ie, a box with one face mapped with a MXplastic and another face with MXdiffuse would error out in the latest mayall maya 7 build
)
anyone else notice this? anyways this was enough for me to set myself back, get other work done, get some sleep and soon, ohhh sooon, in less than a week now--- if all goes well, we will bask in maxwell v1's light!
well, I wanted to post this to make it a point to any of the maxwell DEVELOPERS, to Please , please, upon maxwell's v1 mayall release, Please make sure that assigning multiple shaders to an object works.
anyone else that has any last minute suggestions on improvments to mayall for maxwell v1,,, please speak up!
-- ohhh almost forgot.. I read that version 1 boast support fro Normal maps, Um, well, i just have used bump maps, or I displace my objects to polys, What would be the advantage of normal mapps for maxwell? I ask this becasus Ive always been under the impression that noraml mapps were developed for REALTIME applications (games) and I dont see how they are different then bump maps when it comes to rendering in a non open GL method?.. anyone use normal maps for non gamish application, Ive done some looking around and i know you can record the Normal difference between hirez geometry onto lores, but again for me, Id rather just render the hirez, Cuz from the examples ive seen of normal mapping on a lorez geo, It really dont look as good as supporting DISPLACMENT... with normal mapping the sides of the objects (whats oblique to the camera) still looks flat, just like a bump map on a object.
anyone fill me in on this , anyone maybe have a good exampe to share,?sorry for my ignorance on the normal mapping issu
well, See you all again real soon, a few moons from today!
-Luke
Acctually, I do have a question for you fellow maya maxwellers,
With this newest mayall that was out for maya 7.0 Did anyone notice maybe a step back in its function, sure it gave us that great, green box of focus, but I noticed, that (this is partly why i havnt used the maya7 mayall) maxwell no longer would render if I have multiple shaders assigned to the same piece of geometry, this was a bummer since the previos mayall allowed me to assign multiple maxwell shaders on the same geo, now I must painfully seperage the geometry based on what shader i had on it (ie, a box with one face mapped with a MXplastic and another face with MXdiffuse would error out in the latest mayall maya 7 build
anyone else notice this? anyways this was enough for me to set myself back, get other work done, get some sleep and soon, ohhh sooon, in less than a week now--- if all goes well, we will bask in maxwell v1's light!
well, I wanted to post this to make it a point to any of the maxwell DEVELOPERS, to Please , please, upon maxwell's v1 mayall release, Please make sure that assigning multiple shaders to an object works.
anyone else that has any last minute suggestions on improvments to mayall for maxwell v1,,, please speak up!
-- ohhh almost forgot.. I read that version 1 boast support fro Normal maps, Um, well, i just have used bump maps, or I displace my objects to polys, What would be the advantage of normal mapps for maxwell? I ask this becasus Ive always been under the impression that noraml mapps were developed for REALTIME applications (games) and I dont see how they are different then bump maps when it comes to rendering in a non open GL method?.. anyone use normal maps for non gamish application, Ive done some looking around and i know you can record the Normal difference between hirez geometry onto lores, but again for me, Id rather just render the hirez, Cuz from the examples ive seen of normal mapping on a lorez geo, It really dont look as good as supporting DISPLACMENT... with normal mapping the sides of the objects (whats oblique to the camera) still looks flat, just like a bump map on a object.
anyone fill me in on this , anyone maybe have a good exampe to share,?sorry for my ignorance on the normal mapping issu
well, See you all again real soon, a few moons from today!
-Luke


- By Andreas Hopf