- Wed Feb 09, 2005 8:02 pm
#3789
first off , i am a houdini artist not a maya guru . . .
with that said, i am trying to use object visibility and have found some oddities . . .
in the attribute editor, i notice there are 2 places to change the visibility status of an object
one is on the Object tab, the other is on the ObjectShape tab.
i currently turn both off to hide an object from M~R. it seems to me that only the visibility on the ObjectShape tab is the one that matters to M~R, as a ctrl+h doesnt hide the geometry from the render. and to ensure that an object is not rendered, its best to just delete it from the file . would seem better/more intuitive to connect the ctrl-h to the visibility in M~R . . .
further does the visibility of the Group affect the objects inside? if not it should, so one doesnt have to hand hide a hundred different objects . . .
last thing, it seems that no visibility options work for turning off a light. i am always having to delete a light, or set to 0 inensity to turn off the light . . . would be nice if hiding the visibility of a light removed it from computations.
anyone else experiencing oddities this way, or is it just that i am a novice maya user ?
with that said, i am trying to use object visibility and have found some oddities . . .
in the attribute editor, i notice there are 2 places to change the visibility status of an object
one is on the Object tab, the other is on the ObjectShape tab.
i currently turn both off to hide an object from M~R. it seems to me that only the visibility on the ObjectShape tab is the one that matters to M~R, as a ctrl+h doesnt hide the geometry from the render. and to ensure that an object is not rendered, its best to just delete it from the file . would seem better/more intuitive to connect the ctrl-h to the visibility in M~R . . .
further does the visibility of the Group affect the objects inside? if not it should, so one doesnt have to hand hide a hundred different objects . . .
last thing, it seems that no visibility options work for turning off a light. i am always having to delete a light, or set to 0 inensity to turn off the light . . . would be nice if hiding the visibility of a light removed it from computations.
anyone else experiencing oddities this way, or is it just that i am a novice maya user ?