- Thu Aug 20, 2009 4:51 pm
Real Scale Materials Do work ok in Maxwell Studio.
The way they work is as follows:
You set a texture dimension in real units, for instance in cm, you can decide your texture is 400 x 600 meaning 4 x 6 meters.
At the time you save the material, you check the real scale box.
Then if your model UV settings are defined at 100 x 100 cm, all the materials will show real scale.
The real scale property is nneesary for architectural use, where the materials dimensions are CONSTANT and totally independent from the model measurementes. (ie a brick will not vary its dimensions no matter the size of the wall)
In Maya, they DO NOT work.
There is something broken in the maya pluggin, and the real scale settings gets mixed with the model UV settings resulting in totally unreal tile sizes.
The BUG, that I have deteceted is that the Tile factors arre inverted.
If the values are inverted (1/xxx) it will work ok, so my guess is that there was a mistake in the programmers.