- Tue Jan 18, 2005 6:12 pm
#1437
Hi,
I'm trying to map the color channel of my MXDiffuse material with a file texture, but the render output is black. I want to go that way to be able to tile my fileTexture, as it doesnt seem to be tileable wen I use the Color map.
Is there any other way to get tiled texture using mayall ?
And are the textures from maya supported, like for example checker or bulge ?
Any tips welcome
I'm trying to map the color channel of my MXDiffuse material with a file texture, but the render output is black. I want to go that way to be able to tile my fileTexture, as it doesnt seem to be tileable wen I use the Color map.
Is there any other way to get tiled texture using mayall ?
And are the textures from maya supported, like for example checker or bulge ?
Any tips welcome