- Wed Dec 06, 2006 2:53 pm
#198964
as SunlightRocker wished, i post my small script for maya that randomizes uvs.
it's all described in the script's info tab. but for a short description:

upper row of cubes: simple uvs
lower row. randomized uvs.
this small script is cool. it lets one select multiple objects, scale the uvs to a reasonable size and then it scatters all the uvs by a randomized factor.
repetitive patterns because of multiple duplicated geometry is history now. (of course, the used bitmaps have to be nicely tileable !)
* * *
link to the file:
http://www.jumpgates.com/matthias/MEL/UV_RAND_v2.mel
* * *
deadalvs
it's all described in the script's info tab. but for a short description:

upper row of cubes: simple uvs
lower row. randomized uvs.
this small script is cool. it lets one select multiple objects, scale the uvs to a reasonable size and then it scatters all the uvs by a randomized factor.
repetitive patterns because of multiple duplicated geometry is history now. (of course, the used bitmaps have to be nicely tileable !)
* * *
link to the file:
http://www.jumpgates.com/matthias/MEL/UV_RAND_v2.mel
* * *
deadalvs