- Sun Apr 17, 2005 7:04 am
#16908
I think Plastic shader with a high Roughness could be the best way for the moment ( but I have to say that I havent test it , so maybe I'm talking too much
)

Q6600 - 8Gb RAM - Nvidia GTX 470 | Maya 2011 | Rhino 4.0 || A keyboard, a mouse and an old Wacom Graphire