User avatar
By Joss
#15308
I've seen few screenshots of mayall, and noticed that maxwell not that well integrated into maya....why you did't used Maya render globals interface for the plugin, Victor?

And that camera....maybe it worth to just add additional node with required attributes to camera, not making this strange construct consists of confusing interconnected two-node camera? Just like MayaMan did...

PS: I see that now plug-in for Rhinoceros exists....does it mean that Mayall will support Maya NURBS soon?
User avatar
By rivoli
#15310
maxwell is no maya plugin, is a standalone, external, command line renderer. it'll have (sooner or later) its own GUI, the plugin taht connects maya to maxwell is basically a bridge to export scenes from a 3d package to the renderer.
User avatar
By Joss
#15412
Yes, i know the structure of stand-alone renderers, what i want to know - will be mayall(as i said previously) integrated into Maya render globals just like Mental ray?
User avatar
By iker
#15424
Joss wrote:will be mayall(as i said previously) integrated into Maya render globals just like Mental ray?
I don't think so, just a exporter
User avatar
By Joss
#15458
But seems like for now it's integrated in separate menu, and i don't see any reasons to not integrate it. This should be almost the same MEL code i think.
User avatar
By Brett Morgan
#15474
Joss it would be a waste of time integrating it into maya, its not a plugin per se, mayall just allows you to send your scene to maxwell which is a standalone app, its not rendered inside of maya, why would you want it shoved in their like every other renderer, cant wait for the maxwell GUI :D

Brett
User avatar
By iker
#15496
If you do a search you'll find a thread about it
:wink:
User avatar
By Joss
#15504
I've searched before posting, but doesn't found this thread.

Actually every integrated renderer in Maya or Max is just a "bridge" - is it Mental Ray, Vray or native Maya renderer - anyway there's some quite large piece of code that performs all pre-render checks and geometry export to file or internal memory buffers before spawn render engine itself.
If Mental ray and Maya renderer was integrated using built-in rendering interface, why Mayall can't be implemented in this way? Anyway you have to write almost the same code for this "maxwell" menu/renderer settings and render globals, but in last case you're....ehmm....doing things properly, in the way it's supposed to be by host package developer.

I should note that maxwell integrated properly in 3dsmax. Why not in Maya? It will be just the sign of well-designed package.

PS: I'm telling as a potential customer. I want to buy Maxwell soon. Is it $400 yet? :D
User avatar
By 3dtrialpractice
#15509
I Hope it does NOT get intergrated into the maya renderglobals.
I'm annoyed that when you launch a maya software render or mental ray because it is "intergrated" into maya you cannot perform any work on your scne as you render, you just have to wait until your render is done to contine working in maya. That is just annoying. I LOVE LOVE LOVE that maxwell is an external renderer thus as Maxwell renders in a seperate window. I can go and work in Maya. So instead of waiting 30 minutes to change my settings I can Imediatly start tweeking my shaders based on how the render looks as it progresses. So I say keep it as an external renderer and apreciate the fact that you can launch a maxwell render, see the render start taking on the look and go into maya and tweek your shaders and scene to make changes, ALSO a HUGE advantage of it being external is I can Render one camera angle, let that render, and go into maya change my camera position and shoot off another render while the first is finishing. So in the time it takes to do one render I've already started off 3 renders of my scene. For me intergrating into the maya globals whould be a huge waste of production time. Maxwell's power comes into play as it is not limited by the intergation into maya globals as mental ray or maya software are.

Great Job Next Limit and the Maxwell render team!
User avatar
By rivoli
#15518
i don't think it will be integrated any more that it is now (at the end of the day it'll problably less integrated, just an exporter from maya to maxwell), and actually there's no need since maxwell will have its own gui.
something like mtor would be nice, but i don't think we'll see it.
User avatar
By Brett Morgan
#15533
So you're making your purchasing decision based on what menu you have to use? This seems very trivial, the nextlimit team has more important things to do.Keep in mind how many exporters there are going to be for maxwell, in the end its the final image that matters.

Brett
User avatar
By Joss
#15565
I Hope it does NOT get intergrated into the maya renderglobals.
I'm annoyed that when you launch a maya software render or mental ray because it is "intergrated" into maya you cannot perform any work on your scne as you render, you just have to wait until your render is done to contine working in maya.
Excuse me, but it's just a question of little script which will run your render as a separate process. And - you will need at least dual system to continue work in Maya, since rendering of more or less heavy scene usually takes _all_ CPU resources of your machine. In the case of stand-alone renderer it's not a problem at all - it's just a question of concrete implementation. I've written such a script for mental ray, but never using it.
Ideal rendering solution would be the system which will launch render on park of networked machines, allowing you to see the rendering progress just like it's implemented in prman. But did you got that little renderfarm? And did every other user got it?
So instead of waiting 30 minutes to change my settings I can Imediatly start tweeking my shaders based on how the render looks as it progresses. So I say keep it as an external renderer and apreciate the fact that you can launch a maxwell render, see the render start taking on the look and go into maya and tweek your shaders and scene to make changes, ALSO a HUGE advantage of it being external is I can Render one camera angle, let that render, and go into maya change my camera position and shoot off another render while the first is finishing. So in the time it takes to do one render I've already started off 3 renders of my scene. For me intergrating into the maya globals whould be a huge waste of production time. Maxwell's power comes into play as it is not limited by the intergation into maya globals as mental ray or maya software are.
It's not a question of integration at all. In Maya you can check required cameras in render globals and render them all at once(if render or exporter supports that feature of course). Also you've got IPR both for Maya software renderer and Mental Ray.
So you're making your purchasing decision based on what menu you have to use?
Actually most of the people makes it's decision, relying on these "just menus". In fact, there's not much difference between 3dsmax, or Maya or XSI. It's all in "menus" and it's combinations.
And yes, these menus for sure make some influence on my purshase decision. I don't know a single person who don't take into account these "menus". Usually people called it "user interface" :D
Systems with good UI are more comfortable to work, and result can be achieved in less time and less headache.

As a little sample - with current menu-based organisation you can't save presets of render settings(at least without issuing some mel commands). And you can with render globals system.
User avatar
By Brett Morgan
#15569
Actually most of the people makes it's decision, relying on these "just menus"
I have never heard such bollocks, you'd buy/not buy maxwell if they changed the location of their "menu", the whole idea is to get your "3D" scene into maxwell which will be a standalone GUI.Personally as long as its their and it works thats fine for me.Thats like not buying a saab because the indicator is on the other side of the steering wheel.

Brett
User avatar
By Joss
#15600
I have never heard such bollocks, you'd buy/not buy maxwell if they changed the location of their "menu", the whole idea is to get your "3D" scene into maxwell which will be a standalone GUI.
Maybe more correct will be say that you actually never noticed it. But i've already gave an example of different 3d packages, all consists of the same functions(more or less), just packed into different menus.

Render Globals is not a "switch", it's more like engine mounting method - you can buy a car with standard and approved mount method and buy another, with custom made construction.

I can't understand why make separate menu if interface for additional renderers is already available. And i already gave an example with render settings presets.

Anyway, i would like to hear an answer from Victor. :D
User avatar
By Brett Morgan
#15608
OK whatever joss, I can see there is no point in this conversation!

Brett
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