- Fri May 05, 2006 1:06 am
#150282
Hi, I wanted to start a list to let the mayall Developers have a Single clear Post of what we need fixed in mayall (based on that mayall's released date) -would love for this to be a sticky..
So please respond to this post with ONLY bugs or suggestions for additions to mayall v1... Ill Edit this First post as a growing list.. adding/removing suggestions.. untill the next mayall is released...
LIST:
-BUG: the way zchannel renders is based on world Z --Not camera Z.(so z can look sideways if camera points down x-axis)
-BUG: upon loading a mayall previously saved scene the command line values are blank in there respective fields.. yet upon render command line values may still apply
-BUG: draging and droping MXMxm shaders from MXED sets the path backslashes"\" as Slashes"/".. Causing maya not to find the correct path to the shaders/textures/images.. (Only way to specify the correct shader is manually click "mx" button in set path field and navigate to the correct file-or flip all slashes to backslashes-.. copying and pasting from one field to another also seems not to recognise file in maya?)
-Missing: mayall info still reads 0.9.1(beta)
-Missing: maxwell menu "help" missing mayall.doc
-Missing: addition of offset and rotation to HDRI controls in Maxwell Environments attributes
-Missing: intensity setting for physical sky (so you can control sky intens w/o loading -ml )
-Missing: there is no setting in objects or shaders attributes that allows us to "hide from camera" like one can in studio -so that object is hidded yet its shadows and reflections still remain in scene
also would be wonderfull to have hiden to camera objects as shadow catchers.
--------------------------------------------------------------------------------
-may5th: UPDATE: mayall for maya 6.5 released(maya6.0 may not be supported?)
So please respond to this post with ONLY bugs or suggestions for additions to mayall v1... Ill Edit this First post as a growing list.. adding/removing suggestions.. untill the next mayall is released...
LIST:
-BUG: the way zchannel renders is based on world Z --Not camera Z.(so z can look sideways if camera points down x-axis)
-BUG: upon loading a mayall previously saved scene the command line values are blank in there respective fields.. yet upon render command line values may still apply
-BUG: draging and droping MXMxm shaders from MXED sets the path backslashes"\" as Slashes"/".. Causing maya not to find the correct path to the shaders/textures/images.. (Only way to specify the correct shader is manually click "mx" button in set path field and navigate to the correct file-or flip all slashes to backslashes-.. copying and pasting from one field to another also seems not to recognise file in maya?)
-Missing: mayall info still reads 0.9.1(beta)
-Missing: maxwell menu "help" missing mayall.doc
-Missing: addition of offset and rotation to HDRI controls in Maxwell Environments attributes
-Missing: intensity setting for physical sky (so you can control sky intens w/o loading -ml )
-Missing: there is no setting in objects or shaders attributes that allows us to "hide from camera" like one can in studio -so that object is hidded yet its shadows and reflections still remain in scene
also would be wonderfull to have hiden to camera objects as shadow catchers.
--------------------------------------------------------------------------------
-may5th: UPDATE: mayall for maya 6.5 released(maya6.0 may not be supported?)
Last edited by 3dtrialpractice on Thu Jun 22, 2006 5:34 pm, edited 1 time in total.