User avatar
By Frances
#12657
HI Brian,

I wonder if this is related to the sub-patch (might have that term wrong) problem that Lightwave has? Is part of your model triangles and part subdivision surfaces?

If the modeling program translates everything to trianglular meshes in the viewport, there doesn't seem to be a problem, since MW grabs that to export.

Just a thought.
User avatar
By andronikos916
#12677
maybe you need to change the normals....
if you find the solution let us know...

cy,
A
Sketchup 2025 Released

Thank you Fernando!!!!!!!!!!!!!!!!!!!!!!!!!!! hwol[…]

I've noticed that "export all" creates l[…]

hmmm can you elaborate a bit about the the use of […]

render engines and Maxwell

Funny, I think, that when I check CG sites they ar[…]