- Thu Mar 29, 2007 3:22 pm
#218258
by the way...
when talking about procedurals we're always talking about uv coordinates and thus not exact real-world texture sizes.
is there a way to map a texture in real-world scale, indpendent of the geometry's scale and uv-assignments ? actually, this would be a huge help.
yeah, well.
when talking about procedurals we're always talking about uv coordinates and thus not exact real-world texture sizes.
is there a way to map a texture in real-world scale, indpendent of the geometry's scale and uv-assignments ? actually, this would be a huge help.
yeah, well.




- By Andreas Hopf