User avatar
By deadalvs
#218258
by the way...

when talking about procedurals we're always talking about uv coordinates and thus not exact real-world texture sizes.

is there a way to map a texture in real-world scale, indpendent of the geometry's scale and uv-assignments ? actually, this would be a huge help.

yeah, well.
User avatar
By deadalvs
#221513
hey Matt, i have a cool idea.

how about including a normal-map creation option, when working with bumpmaps ?
since the base for every bumpmap is a black-and-white with each step between, an recoloring functionality could be added that recolors the whole shading group in the representing colors (pink, cyan, violet, ...). there could also be a strength multiplicator.

i hope You understand what i mean...

since every pixel with each a value from black to white defines s topography and the normal map is the belonging field of normals, one could calculate the colors and «reingeneer» the starting colors, using them in the color inputs of the shading nodes

:arrow: :?:
User avatar
By DrMerman
#221520
Sounds like a plan, mate :D Sorry for the lack of updates in the last week or two, I've been REALLY knocked off my feet with work. But all these ideas are coming together. I'll let you know when I've had an hour or two to chuck a few ideas around.

Cheers man,
Dr Merman
User avatar
By DrMerman
#222912
Hey guys,

I just want to update everybody on a few things that I have been working on for the next version of Dr Merman's Script-Suite : :)

* Sun Gimble - One of the most obvious things missing from the Maya Plugin. It will function in much the same way as the compass in studio. The gimble side of things is currently fully working, and I'm just adding in the sun locator.

* Maxwell Preview Window - Because Maxwell scenes can take a long time to export, this will not function in the same way as interactive rendering, or Modo's realtime preview. The user will be required to press a button which will render a small version of the scene and display it in the preview window. There are several options which can be set to determine the way this will work. The script is currently working, and it just needs to be re-written and added to a UI.

* Material presets - Including a working X-Ray material, and a real-world texture size utility.

As always, your input is appreciated, and people who have donated will be sent a version for testing in the coming weeks.

Cheers,
Dr Merman
User avatar
By deadalvs
#222924
if i were a girl ...

:D

* * *

ah, it feels great to see Your project grow !

i'm looking forward to a great maya/maxwell future !
By p3tamaxwell
#222928
How do I donate... ?

Are you done with the shader script you were working on that shows maya 3d textured shaders rendering in Maxwell... if so is the latest version on line.

I am a big fan of your scripts and woudl be happy to donate.

I'm on a Mac but don;t think that should matter too much
User avatar
By deadalvs
#222929
a donating hint is provided in the script itself, when launching it, see the menu button.

by the way. about the mac version.

i have seen that the mac version is a little too tight layouted, some texts can not be read or radio buttons are harly clickable.

an other issue is about the batch file export. the file created shows mxcl.exe commands in the batch text which a mac does not «understand», but thing is negligable... just edit the text.
User avatar
By deadalvs
#222931
the script tabs on the mac:
a little more room would be cool ...

Image

Image

Image
here, esp. the .jpg button is nearly unclickable...
User avatar
By DrMerman
#222939
Hey guys,

p3tamaxwell : Thanks mate, I'm glad you like them :) This next batch should prove quite useful hopefully. As deadalvs has said, there is a donate button in the script, and anything and everything is really appreciated. The next version will have some new toys, but I'll also be tweaking the procedurals script slightly :)

deadalvs : Thanks man :D Here's hoping... And thanks for those mac screenshots. I don't have access to them from here so they are REALLY useful. I'll rewrite the layout with relative spacing, and that should hopefully do the trick. As you've said the only really trouble is the UI, and the batch scripts (I'm currently looking up the mac alternative, shell-scripts. Seems like it shouldn't be too hard.) Thanks again for holding the fort :)

Cheers,
Dr Merman
#222977
I am looking for a hidden secret code to find out how to donate vast sums of deniro, smack, quid, moolah, bucks, pesos... looked in the script... looked in read me file.... looked in the dunny out the back... nothing. How does a bloke get you rich???
User avatar
By DrMerman
#222978
Thanks for the support man, it's really appreciated. If you take a look at the images deadalvs posted, you'll see a donate menu item in the top left corner (on the PC version it is slightly more accessible!) Click that for all of the details :)

Cheers,
Dr Merman

PS. failing that you could wire it to my bank in the Caymans :)
#222983
// Error: Cannot find file "DMSS_mainFile.mel" for source statement.

Doc on one of my mac instals all went well.. I am trying it on this one and I get... above... I sourced the script then ran the execute...

Knowing absolutley NOTHING about scripting and putting the main script in the correct location (I think) ... I am not sure why it can not find it...

NOT urgent becuase the other one runs... but just wondering...

Hey by the way... I am sure you saw the news about the new upgrade running four machines regardless of cores.... did yo build your rendering farm? If so you should be able to render up a storm now.

Good luck... off to the other machine to find that "Captain Obvious" button.

Thanks

Peter
By p3tamaxwell
#222985
Doc
Sent off something to G-mail... let me know if you did not get it

Peter

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