Thanks for the news!
Waiting patiently

Not in this release, but we are very close.Adam Trachtenberg wrote:Will the Cinema plugin accompany the release?
There are some technical problems when adding grey opacity values to maxwell render, because this kind of translucence is not physically correct.smeggy wrote:No real opacity mapping?
Oscar when you say speed improvements, does this include speed improvements for Dielectrics ?The most important new features of this new version are real global illumination motion blur ( from moving objects or moving the camera, if for example the camera is moving and some objects have the same speed and direction than the camera, then this objects will look without motion blur ), fog, clipmap, bitmap-region renderer, it works in linux and mac, and the engine have been optimized. Less noise in the same render time.
Yes, dielectrics and light coming from emitters have the strongest optimizations. Now the number of triangles of emitter doesn't affect too much to noise. Sky has been optimized too.Duncan wrote:Woo Hoo Can't wait !!
Oscar when you say speed improvements, does this include speed improvements for Dielectrics ?
Ah ok, then I think we were talking about different things. What you say is something that have to be done through the material editor from the stand alone, using maps to blend different layers into a new one material.smeggy wrote:Oscar, just so we're not confusing out meanings, I'm not talking about opacity maps to apply on meshes in a physically incorrect way (making them fade to nothing) , I'm talking about material lapha blending for adding selective dirt, reflection or specular to base maps, adding color gradients to glass etc. that sort of thing. these are all real world effects.