User avatar
By Brett Morgan
#3323
thanks for the info dude, never seen so many parameteres LOL

Cheers

MunCH
User avatar
By sidenimjay
#3326
great grass batman!


ver nice indeed . . . . if you are next to that patch of grass by the sign again, i think i dropped my sunglasses next to the sign . . . . pls return them if you find them
By jep
#3813
are you guy just assigning diffuese materials to the groups the PFX->Polys creates?
AutoFiil grid seemed to make just that - a grid with the slected brush... a grid of grass- it was pretty cool!

Random smmed too sparse but I'm sure one of those variables would give me even cover.

Another question I'd love to hear you guys sound off on, what scale ore you setting your paint FX to (5 is default and WAY too small)... I'm thinking around 200-300.... gotoxy?
User avatar
By tom
#3847
damn crazy!! grass rulz!
User avatar
By gotoxy av-media
#3853
Hi !

i first placed some PFX-strokes near the camera very dense, but only in the FOV.
The far view is limited by a slight increase of the terrain height to limit
the view distance, just drop some strokes there. Then i simply placed
small strokes to fill the gaps, I used the persp view as reference.
But trying to use as less pfx as possible to achive a dense look.

In the scene there are about 40 - 50 small strokes of PFX.
But the poly count tends to explode very fast :shock:

For the Cactus Grass I used the MXplasic shader and converted the PFX
ramps to file textures with a bit of photoshopping (color and spec channel)

My units are cm.
I reduced the global scale of the pfx (org:1.6 > 1.0) to match the scene.

Cheers
Sven


Image
By jep
#4032
very cool - thanks Sven!
Sketchup 2025 Released

Thank you Fernando!!!!!!!!!!!!!!!!!!!!!!!!!!! hwol[…]

I've noticed that "export all" creates l[…]

hmmm can you elaborate a bit about the the use of […]

render engines and Maxwell

Funny, I think, that when I check CG sites they ar[…]