- Wed Dec 20, 2006 8:50 pm
#202026
As lllab states, this is something that is supported by most applications, and as you state, it can be already done in other ways. After all, it is just the same as rendering a bigger image and cropping a region of it. So my point still stands, it should be pretty darn easy to get M~R to read the values from the film offset box and render accordingly. We are not talking about distorting the lens module or anything like that.
Maybe to those that do not need such a function it does not seem like it is all that important so it is OK to have to use some workaround, but for those of us doing mainly Architectural rendering it is very important. I don't do much animation so maybe I should insist that NL don't waste their time integrating with the animation features of Maya... then again, that would be stupid.
So the lens is shifted in relation to where the film is. Sounds just like offseting the film to me, I dont care if you move the lens or the film, the effect is the same.mverta wrote:shift lenses are mounted in a housing which allows the lens to be moved laterally.
As lllab states, this is something that is supported by most applications, and as you state, it can be already done in other ways. After all, it is just the same as rendering a bigger image and cropping a region of it. So my point still stands, it should be pretty darn easy to get M~R to read the values from the film offset box and render accordingly. We are not talking about distorting the lens module or anything like that.
Maybe to those that do not need such a function it does not seem like it is all that important so it is OK to have to use some workaround, but for those of us doing mainly Architectural rendering it is very important. I don't do much animation so maybe I should insist that NL don't waste their time integrating with the animation features of Maya... then again, that would be stupid.

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dyarza - Seattle, USA.
@home: MacbookPro 17" - Cinema4D 13
dyarza - Seattle, USA.
@home: MacbookPro 17" - Cinema4D 13