By Neil Evans
#6450
Here is a render of a project I am working on at the moment, I think I have the lighting looking ok, now I have to texture it! The reflective section in the foreground is supposed to be water, I haven't got it right yet.

The trees are Bionatics, the shrubs are paint effects changed to polygons(I have lost a lot of planting as I instanced it and Maxwell doesn't like instances).

Any ideas for water would be welcome.

Cheers

Neil

Image
By smeggy
#6452
Nice looking model. the water would probably look ok as a plastic with bump and texture as the angle and sun direction would make it mostly reflective anyway.
By Neil Evans
#6501
Thanks, I used a plastic but I guess I need to mess with the settings.
By Neil Evans
#6512
No, they are Bionatics NatFX, full geometry not hybrids. I am really impressed how Maxwell can handle large polygon scenes.
User avatar
By oscarMaxwell
#6562
Neil Evans wrote: Any ideas for water would be welcome.
I'll add water material soon.
By Neil Evans
#6564
Cool, I have been messing a bit today and plastic works ok if you change the colour etc. I will post a new image soon.
User avatar
By sidenimjay
#7691
did you convert the bionatics trees from 3d studio max ?


was looking at their site, i guess you can only "grow" plants on the machine with the license, but if you can write them out as polys that would rule . . .looks like it does . . .
By Neil Evans
#7692
No, I have the plugin for Maya, works really well. There is a new version coming out next week, I believe there will be a downloadable demo.
User avatar
By sidenimjay
#7696
ineresting . . .

can the trees be written as polys or do you need to render from a given machine?


sorry for the non-Maxwell questions . . .
By Neil Evans
#7713
no they are automatically written as polygons, no need for the plugin on other machines :D
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