By 3D Mark
#57701
I am having terrible problems with textures with Maxwell and Maya! :?

In short I take a cube, apply a Diffuse shader to it. Then I go into material attributes and go to colour to apply a Bitmap of a brick. This then tiles the brick texture over the cube, and I can then go to bumpmaps section and do the same thing. The problem is I cant increase UV repeat to change the scale of the texture on the object.

This means that 1 tile of the bitmap is scaled over the hole surface and if relative larger objects use the same texture the texture appears to be larger than that on the smaller object.

I have tried to change the repeat UV section which works for mentalray but not maxwell.

I have tried breaking the poly into similar sizes and applying texture to each section.

I tried applying UV to each surface then arranging the UV in the UV editer and scaling the UVs to make them relate to the size of the model and then laying the UVs is the direction I want to apply the texture. I then took a UV snapshot created the texture in photoshop and flooded the Jpeg and applied this but the texture was unpredictable scaling differently etc. I also tried this without scaling the UVs.

I have even took UV snap shop of every plane individually and scaling and tiling the texture manually in Photshop and then applying the texture in hypershade. This does work but can take days to texture a simple house, and even then the resolution tends to differ which looks strange up close.

I have even tried studioMax 7 but the texture dont resemble the texture at all.

I even tried installing everything onto a different machine... :(

There has got to be an easy way! I have been trying for months and am close to giving up.. :cry: can you tell me what I am doing wrong?
User avatar
By 3dtrialpractice
#57761
hey, seems like youve found and tried probably the hardesst ways to do this, and congrats on yuor folow throuhg, but in your quest I think you looked over the basic way of tilling, is to not use uv repeats in the texture placment nodes, But use your Acctual UV texture editor (Window>UV Texture Editor) select your objects, and then in the maya uv texture editor, select all its UV (uv component type selection mode) and scale em up, you'll see your texture tile! whala!

here's a link in the maya section that goes over this:
http://www.maxwellrender.com/forum/viewtopic.php?t=3728
By 3D Mark
#58191
Thanks for that explanation... what a relief.

Ive tried the method and it works! :D and Im already getting results. Ill post an image of the house im modelling this week when its done.

Thanks again!

Mark

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