User avatar
By iker
#50115
you mean an animated water surface, don't you?

Next Limit Realwave! :lol:
By joie
#50477
Nonono, animated or still, doesn´t matter.

Just a water surface.

A bitmap?
User avatar
By iker
#50523
Have you try to make a displacement with a water texture and then "Convert Displacement to Polys" ?
User avatar
By iker
#50651
...as I can see in larryvizoso's web and joie's location (Zaragoza), this is a spanish conversation in english! :lol:

Que tal, como va todo? :D
By joie
#50660
Poues que casi nos entendemos mejor en espanis oyes...

Mi pregunta viene porque, en otros programas (en todos, vamos) haces una textura de agua (en el putochop) y a la hora de hacer el bump sale como si fueran bandas de degradado, suele ser por la profundidad de color, una textura para bump de 8 bits por canal no da suficiente calidad, por eso suele salir mal y por eso se suele hacer con texturas procedurales, que tienen detalle infinito.

Lo de convertir a textura está bien, pero ¿No tendrá el mismo problema de la profundidad de color?.

Un salido español :wink:
User avatar
By jo
#50666
iker wrote:...as I can see in larryvizoso's web and joie's location (Zaragoza), this is a spanish conversation in english! :lol:

Que tal, como va todo? :D
Hey!
Don't do it!!!!!!! :twisted: :lol: :lol: :lol:

Ciao, Jo
User avatar
By iker
#50669
joie wrote: Lo de convertir a textura está bien, pero ¿No tendrá el mismo problema de la profundidad de color?.
Me imagino que dependerá de la resolucion a la que conviertas tu textura procedural y a la cercania del agua que vayas a tirar el render.

Yo lo que te decia es que crees el agua que te guste con una textura procedural de agua y con displacement y luego conviertas en geometria poligonal, si es para un frame te vale perfectamente.

Un saludo
By joie
#50735
Lo de la resolución no vale, ya que, en el "convert to texture" no se puede elegir la profundidad de color.

La otra solución me gusta más, son mogollón de miles de polígonos más pero, qué demonios.

:D
User avatar
By jo
#50810
jo wrote: Hey!
Don't do it!!!!!!! :twisted: :lol: :lol: :lol:

Ciao, Jo
Why are you writing in spanish?

Jo
User avatar
By iker
#50844
sorry jo, you're right...

This is what we have said:

joie said that it is not the same to use a bitmap for the water bump because with 8 bits per channel you don't get enough quality, that's why it's better to use procedural textures that has infinite detail to do this kind of work.

So I told him to use a procedural water as displacement and then convert it to polygons with the "Displacement to polys" command if it was just for a single frame and not for animation.

And then he said that the displacement solution would create thousands of polygons but that he'll try it, what the hell! :lol:

And that was it, sorry once again :oops:
User avatar
By jo
#51013
iker wrote:sorry jo, you're right...

This is what we have said:

joie said that it is not the same to use a bitmap for the water bump because with 8 bits per channel you don't get enough quality, that's why it's better to use procedural textures that has infinite detail to do this kind of work.

So I told him to use a procedural water as displacement and then convert it to polygons with the "Displacement to polys" command if it was just for a single frame and not for animation.

And then he said that the displacement solution would create thousands of polygons but that he'll try it, what the hell! :lol:

And that was it, sorry once again :oops:
Thanks! :lol:

Ciao, Jo
By joie
#51157
Sorry about the language issue..., I thought that talking in english with other 2 spanish guys was pointless, that´s the reason why.

Sorry for that.

As I´m not a costumer (I can´t convince my boss to buy it since is yet a beta program), I´m only gathering as much as information I can before the final release. You know, I have to deal with the kind of thought of: "10 hours for a rendering???, what the...!", and that short of things.

:D

Hello everybody, We have just released a new vers[…]

Help with swimming pool water

Nothing beats observing the real world or, if that[…]

Sketchup 2026 Released

Considering how long a version for Sketchup 2025 t[…]

Greetings, One of my users with Sketchup 2025 (25[…]