- Wed Jul 27, 2005 8:17 pm
#50039
If the current version of the plugin doesn´t support procedural textures..., ¿How do you make a water surface?, just a question.

Me imagino que dependerá de la resolucion a la que conviertas tu textura procedural y a la cercania del agua que vayas a tirar el render.joie wrote: Lo de convertir a textura está bien, pero ¿No tendrá el mismo problema de la profundidad de color?.
Thanks!iker wrote:sorry jo, you're right...
This is what we have said:
joie said that it is not the same to use a bitmap for the water bump because with 8 bits per channel you don't get enough quality, that's why it's better to use procedural textures that has infinite detail to do this kind of work.
So I told him to use a procedural water as displacement and then convert it to polygons with the "Displacement to polys" command if it was just for a single frame and not for animation.
And then he said that the displacement solution would create thousands of polygons but that he'll try it, what the hell!![]()
And that was it, sorry once again
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