- Fri Jul 01, 2005 6:12 pm
#41771
WOW, the new mayall rocks, you can finally use the connection editor to connect your maps to your shader attributes, and thus meaning one can now have a MEL script that changes your maya shaders into maxwell shaders) and the Maxwell Shader attributes are available to all MEl operations now!
AND WOW, OPACITY MAPPS!..... the Clippmap hase a clip threashold from 0to2555 clipp range, thus acting like a opacity map (in extra attributes there is now an OPACITY attributes)--note-currently (july1)MXdiffuse shaders render BLACK if there is ANY clippmap applied (as the maxwell notes say) but this is a AWSOME attribute function to look foward too!
& ANIMATION EXPORT MXS Scene NOW WORKS!!
Thanks NEXTLIMIT!!! WOW!

AND WOW, OPACITY MAPPS!..... the Clippmap hase a clip threashold from 0to2555 clipp range, thus acting like a opacity map (in extra attributes there is now an OPACITY attributes)--note-currently (july1)MXdiffuse shaders render BLACK if there is ANY clippmap applied (as the maxwell notes say) but this is a AWSOME attribute function to look foward too!
& ANIMATION EXPORT MXS Scene NOW WORKS!!
Thanks NEXTLIMIT!!! WOW!

Last edited by 3dtrialpractice on Sat Jul 02, 2005 2:40 pm, edited 1 time in total.