- Fri Aug 03, 2007 7:13 pm
#239797
maybe this is already common knowledge, but it took me a while to figure out:
if you are working with nurbs surfaces, makes sure you always use explicit/advanced tesselation - if you use simple tesselation, it seems that the polygons that are rendered in maxwell are not what you see with 'display render tesselation' turned on.
and of course the easiest way to set this up so it renders well in maxwell is to select all your surfaces, open the Attribute Spread Sheet, click the 'tesselation' tab, click on the 'explicit tesselation' header, and enter '1'. also, turn 'Smooth Edge' on the same way. this eliminates gaps between surfaces better.
-mv
UPDATE -
Now I am having tesselation problems. i have the tesselation settings turned up to where they should work well, and still the surfaces arent smooth when rendered in maxwell:

here is how it looks rendered in maya hardware (smooth, like it should be!)

here are my tesselation settings:

so it looks like it should come out smooth!
any ideas?
if you are working with nurbs surfaces, makes sure you always use explicit/advanced tesselation - if you use simple tesselation, it seems that the polygons that are rendered in maxwell are not what you see with 'display render tesselation' turned on.
and of course the easiest way to set this up so it renders well in maxwell is to select all your surfaces, open the Attribute Spread Sheet, click the 'tesselation' tab, click on the 'explicit tesselation' header, and enter '1'. also, turn 'Smooth Edge' on the same way. this eliminates gaps between surfaces better.
-mv
UPDATE -
Now I am having tesselation problems. i have the tesselation settings turned up to where they should work well, and still the surfaces arent smooth when rendered in maxwell:

here is how it looks rendered in maya hardware (smooth, like it should be!)

here are my tesselation settings:

so it looks like it should come out smooth!
any ideas?