By Takumi Takahashi
#19227
I am PRAYING NextLimit Dev guys come to realize NURBS support, and texture placement in Maya Viewport, as well as Maya Procedural texture support (including Layer texture + Layer Materials) are mandatory to streamline and speed up the current workaround we have to do in Maya.

Just curious, doesn't Solidworks plug-ins support NURBS ??
By shnerp
#22532
what do you do to get multiple shaders on an object in maxwell ?
User avatar
By iker
#22608
shnerp wrote:what do you do to get multiple shaders on an object in maxwell ?
Assign one shader to a face and another shader to another face of the same object for example.
By shnerp
#22877
thanks iker, nice to know thats working now.

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