- Fri Feb 23, 2007 3:38 am
#211551
Bad grammar I know...ending with a preposition and all that...but anyway...
Hey guys.
Currently rendering a heavy scene with a load of NURBS pebbles (don't ask) and I can't for the life of me figure this out. Does the plug-in convert the geometry to polys on render, or is it using the objects tessellation values? Because no matter which settings I use, I'm getting the same number of triangles in MXCL.
Anybody have any suggestions? I'm going insaaaaaane...
Cheers,
Dr Merman

Hey guys.
Currently rendering a heavy scene with a load of NURBS pebbles (don't ask) and I can't for the life of me figure this out. Does the plug-in convert the geometry to polys on render, or is it using the objects tessellation values? Because no matter which settings I use, I'm getting the same number of triangles in MXCL.
Anybody have any suggestions? I'm going insaaaaaane...

Cheers,
Dr Merman
I don't really take anything people say seriously until they've used at least 20, sometimes 25, words...