User avatar
By deadalvs
#203381
*boohoo*... everyone knows someone famous... :cry:

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BUT WHEN I'M FAMOUS... HAAA ! :shock:

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Boris... medical university is something MANY others here could only dream of, because You have proved that You're a great great brainie ! this is worth more than You can buy anywhere!

see, You can learn maya in one week... others need years... :)

we're glad You're here ! as You already know, some guys here have maxwellomania, maybe You'll find a way to cure that... :)

that's You, right ?

Image

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deadalvs
By Boris Ulzibat
#203386
I'll have to start by curing myself!
I have Maxwellomania in a very severe form! :)

I guess i cannot learn Maya in a week, and not many people can, but it is not making any difference to the people who hold these courses and charge money for them :)
User avatar
By deadalvs
#203657
3dtrialpractice wrote:ya.. I don't know why maya cant do this relevtivley easy.. just because Motion Builder has a "floor" contact tpoint for all the hands/feet and props inside of that app.. I mean Even POSER has a "drop to floor" command...so there definatly should be a way maya can do it..

Do you have maya platinum membership? If you do you can go to the "ask alias" errhh now ask autodesk section of the support page and ask the maya mel programers directly with assistance..

My problem is that I have 1% of knowledge of mel.. basically I understand what it does. .I had an Introduction to MEl class in school.. were I wrote very simple scripts.. but since graduating 4 years ago I have not followed through with mel training.. so there is alot of stuff that just goes way over my head..

maybe also post this on cgtalk and on the highend forums..

wish I could help mo.
-Luke
hehe... ask alias... sad story, i know... :)

nope, no platinum round here...

i'll try cg talk.

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i mean scattering and dropping «to the floor» (xz plane) is not a problem for me to script. it just gets much much more complicated when dealing with the stacking and the intersections of objects after being dropped. the solution can not be as simple as using the pivot point to drop because two objects dropped near each other simply would overlap... the bounding box would be needed.
plus, if objects are already dropped, some objects then make no sense being dropped onto each other. box onto tree, car onto monkey, whatever.

damn...

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deadalvs
By Boris Ulzibat
#203667
deadalvs wrote:i mean scattering and dropping «to the floor» (xz plane) is not a problem for me to script. it just gets much much more complicated when dealing with the stacking and the intersections of objects after being dropped. the solution can not be as simple as using the pivot point to drop because two objects dropped near each other simply would overlap... the bounding box would be needed.
plus, if objects are already dropped, some objects then make no sense being dropped onto each other. box onto tree, car onto monkey, whatever.

damn...

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deadalvs
He-he :) In this case you'd better program a Artificial Intelligence that will do all this for you :)
User avatar
By deadalvs
#203708
as Monica in the tv series «friends» would say: «I KNOW !» :(

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vue d' esprit does that for thousands of objects... !

http://www.e-onsoftware.com/

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deadalvs
User avatar
By deadalvs
#203709
which brings me to an idea....

:)

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deadalvs
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