By Bobdyce
#196020
Hey guys, does anyone know what causes this, and how to fix it!? I get this from time to time. I usually just do a work-around, but this time it would be too much work. Need to know what causes this and how to fix it!! Thanks for everyone's help!!! :D
User avatar
By DrMerman
#196022
Hey Bobdyce. The way I usually get around this is by applying your lambert1 mat to all objects you are trying to export. Kinda sucks if you've got loads of objects all with their own textures, but it works. Lets hope its fixed in 1.2 (which by the looks of things it will be :) )

Cheers,
Dr Merman
User avatar
By sidenimjay
#196023
i have seen this and i think it is caused by not having uv mapping on a particular mesh....

it usually is not a problem until you have that geometry using a map or
another object is using a map in the scene

its a byproduct of the way the maps are stored in memory and the way the
programmer made the plugin.....

in short make sure all geometry has uv coordinates even if they arent using
a map in the shader
User avatar
By Olivier Cugniet
#196036
i got it also, when two shaders are applied on tha same object ;-)
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