- Sun Jul 16, 2006 3:32 pm
#171617
hi !
i have made a .mxm file with color/bump map. i referenced the textures to the M: network folder. the material editor can access the files without problem and render the preview.
but when i assign the .mxm in maya and hit render, the bitmaps are not accessed and a standard diffuse material is assigned to that specific geometry. even the .mxm is in the same folder as the textures !!
how does this work?
is there a better way with the source image folder? the whole project folder is on the same network drive, of course.
thanks for quick help !!
* * *
deadalvs
i have made a .mxm file with color/bump map. i referenced the textures to the M: network folder. the material editor can access the files without problem and render the preview.
but when i assign the .mxm in maya and hit render, the bitmaps are not accessed and a standard diffuse material is assigned to that specific geometry. even the .mxm is in the same folder as the textures !!
how does this work?
is there a better way with the source image folder? the whole project folder is on the same network drive, of course.
thanks for quick help !!
* * *
deadalvs