- Sun Oct 29, 2006 11:36 pm
#191921
hi everyone.
i have not too much experience in MEL, but i think there are some genious MEL programmers around...
i have the following idea.
it must be possible to create an automated script that bakes maya's procedural textures in the complete UV-range to a texture, save the file and automatically assign it to the right texture node of maxwell's materials just before rendering.
like this, normal maya procedurals could be used!
we'd «only» need a small GUI that saves the path where the textures will be saved to and the resolution of the UV-zero-to-one-space (like 1024, 2048, ...)
could anyone help me to script this ? it should be relatively easy for a pro! anyone from NL ?
thanks...
* * *
deadalvs
i have not too much experience in MEL, but i think there are some genious MEL programmers around...
i have the following idea.
it must be possible to create an automated script that bakes maya's procedural textures in the complete UV-range to a texture, save the file and automatically assign it to the right texture node of maxwell's materials just before rendering.
like this, normal maya procedurals could be used!
we'd «only» need a small GUI that saves the path where the textures will be saved to and the resolution of the UV-zero-to-one-space (like 1024, 2048, ...)
could anyone help me to script this ? it should be relatively easy for a pro! anyone from NL ?
thanks...
* * *
deadalvs