User avatar
By 3dtrialpractice
#11938
Has anyone been able to get the physical sky to render with alpha 1.1.29 or 1.1.30?
I havnt Ive tried different location different times, and yet when I check "use physical sky" and or "use sunlight" all I get is black renders?

Renders work great with "use sky dome" or with just emmiters.
But nothing but black if the physical sky is involved.
Bug 2?
And the Camera still renders Different staging then the Maya openGL Maxwellcamera sees in maya. my renders are still coming out shifted down and it apears that the cam also dollys back for a wider shot than what is framed in the cam view?

any help with either of these problems?
thanks
User avatar
By iker
#11939
same here, but I have changed to Location to "Custom" then again to Madrid, set actual date and now I'm rendering with Physical sky :shock:

(I don't now whats happening , just doing the first tests with 1.1.30 release, will post again if I get any clear solution)
By Maya69
#11990
sky and sun bug

camera opengl bug


many probleme with 1.30

i reinstalle 1.23

have you a same probleme ?
User avatar
By Brett Morgan
#12064
I had the same problem with 1.1.29 havent installed 1.1.30, fixed it by going to bed :P

Brett
User avatar
By 3dtrialpractice
#12089
Iker thanks Your right!
1st) Change to custom
2nd)set date/time
3rd)redturn to madrid preset
now the physical sky renders!
wow
Thants great
You thik maxwell got little clever codes all over?
Turn stuff on - off down down arrow, up , space , up arrow, enter

:D
User avatar
By 3dtrialpractice
#12094
can ya point me there?
User avatar
By Brett Morgan
#12154
WOW, thanks for the tip iker, must be the maxwell equivalent of crossing your fingers for the superstitious :P

Brett

edit:anybody elses camera upside down? My camerra up vector is default (y=1) but my scene is rendering upside down, :roll:
User avatar
By 3dtrialpractice
#12193
Apparently Maxwell's quirky camera framing relation of renderr to viewport, runs on the same initiate principal.
Ive found that by default my mxCam doesnt frame as in cam GL view.
But when i go and mess with the fov for one or two renders changing the valur it will start rendering correctly to the view framing.
well ,Im glad Iker you posted your sunsystem solution.
Even tough it has its weird moments Maxwell is still just a wonderful render engine. WoW impresed daily. thanks MX team!
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