- Sat Jan 07, 2006 12:42 am
#105464
Anyone knows why my render image doesn't match the camera viewport? I scale the camera so I don't get alot of dof.
select you CameraShape node, and in maya: window>Animation Editors>expression editorspabl0 wrote:yes, mayall only supports 24 fps![]()
and another trick :
in the expression of maya camera's horiz and vertic aperture replace :
"cameraShape1.horizontalFilmAperture = MXCamera1.filmWidth * 0.039"
with
"cameraShape1.horizontalFilmAperture = MXCamera1.filmWidth * 0.03937"
so your open GL view match exactly with your Maxwell render view !
(if you want to blend two sorts of render in 2D compositing !)
because 1/25.4 = 0.0393700 (to convert mm in inch)