- Mon Apr 30, 2012 4:58 pm
#355387
Hello All,
Maxwell render is by far my favourite rendering engine and I have always loved how versatile and accurate it is, especially considering the stacked layer system. I have always found it is capable of achieving the results I am looking for, until now.. maybe...
Basically I want to make a good skin material, Making a soap like sss material is simple but skin is obviously far more complicated than that, The 3 main layers of sss the skin is made up of seems very difficult to achieve using the material editior (version 2.6)
I have tried many ways to recreate the 3 layers (bloody dermal, sub dermal and epidermal) of skin such as:
3 bdsfs weighted to achieve the 3 varying layers,
3 semi transparent layers each with a bsdf,
1 layer with standard sss and 2 with single side
the list goes on....
The real problem is that epidermal and sub dermal layers are very thin so their effect is very limited and only have an effect for less than half a mm, Unless I want to make a wax model I am going to have to come up with a way around this problem.
mental ray has a 3 layer sss system in it which works very nicely but mental ray sucks.
Maxwell has a very nice hair system so unless it was intended for wig product design, there must be a way to produce hyper real skin?
any suggestions are greatly appreciated, or if anyone knows more about how the stacked layer system works with sss materials than is mentioned in the users manual?
Cheers,
Jules
Maxwell render is by far my favourite rendering engine and I have always loved how versatile and accurate it is, especially considering the stacked layer system. I have always found it is capable of achieving the results I am looking for, until now.. maybe...
Basically I want to make a good skin material, Making a soap like sss material is simple but skin is obviously far more complicated than that, The 3 main layers of sss the skin is made up of seems very difficult to achieve using the material editior (version 2.6)
I have tried many ways to recreate the 3 layers (bloody dermal, sub dermal and epidermal) of skin such as:
3 bdsfs weighted to achieve the 3 varying layers,
3 semi transparent layers each with a bsdf,
1 layer with standard sss and 2 with single side
the list goes on....
The real problem is that epidermal and sub dermal layers are very thin so their effect is very limited and only have an effect for less than half a mm, Unless I want to make a wax model I am going to have to come up with a way around this problem.
mental ray has a 3 layer sss system in it which works very nicely but mental ray sucks.
Maxwell has a very nice hair system so unless it was intended for wig product design, there must be a way to produce hyper real skin?
any suggestions are greatly appreciated, or if anyone knows more about how the stacked layer system works with sss materials than is mentioned in the users manual?
Cheers,
Jules