Everything related to http://resources.maxwellrender.com
User avatar
By JamesColeman
#334735
Hello all, I'm very excited about my first post, very happy to finally be walking among the Gods in this forum, but down to business:

I was perusing http://www.maxwellrender.com and this little beauty of an image caught my eye:

Image

(from this page; http://www.maxwellrender.com/mw2_studio.php)

The floor (by the looks of it pPlane1) has a material applied to it called "maxwellLayeredMaterial2", and by the looks of things... it's a shadow catcher without the need to composite, as it's using Fire.

Can anyone from Next Limit throw some light on this subject? The properties of the materials perhaps? I know how holy-grail a Maxwell shadow-catcher would be...
User avatar
By iker
#334748
brodie_geers wrote:Very interesting scene. I'd like to know more about the "Sun Disk" as well. Is that basically a big light emitter placed some distance from the scene to provide the soft-ish shadows?

-Brodie
...my guess it's a background MXI image and a white sky dome for the illumination channel
..or maybe all the channels with a mxi (... you can see the mxi in the background channel in the image)
User avatar
By dariolanza
#334751
Hello everybody,

This is a very good question.
In fact this is not a shadow catcher geometry, as like JamesColeman said, it then may need compositing, and Fire doesn't perform that.

The ground is a regular object, with a regular diffuse material textured with the footage picture in camera projection. This way it stays visible, while it receives light and shadows from the scene, like a regular textured object.

Then I can use Fire to set up the environment conditions (an IBL env), include more lights if needed, adjust materials in the scene, and even move objects to fit my footage needs. And all the shadows will be casted directly over the ground as a regular textured object.
The only thing I can not move is the camera, which can never be moved in a real footage integration job like this.

This way I can show that Fire can not only be used on full 3D scenes, but it is extremely helpful in real footage integration projects.

And about the Sun Disk:
Yes, this is another handy tip: Whenever you may need to include a sun into an overcast IBL environment, or when you may need independent control over the sun and the sky intensity contributions with Multilight, you can create a disk for the sun, apply an emitter material (you know the sun setting: 5777ºK and millions of watts), and place it far away from the scene (1km of beyond, take care about the relative sun diameter).
If you are using physical sky, disable the "Use Sun" checkbox to prevent the physical sky to add its extra sun), and once you render with Multilight on, you will get independent control over the intensity of the sun and the sky separately, in case you need it.

I hope you find these techniques interesting.

Greetings

Dario Lanza
User avatar
By jc4d
#334755
dariolanza wrote: ... Whenever you may need to include a sun into an overcast IBL environment, or when you may need independent control over the sun and the sky intensity contributions with Multilight, you can create a disk for the sun, apply an emitter material ...
Dario Lanza
I'm sorry to hijack this but we have been waiting for this feature (enviroment and sun independents each others in multilight slider) to come for so long and nothing, I know that now with FIRE everything is faster but multiligh is still a need for final render.

Cheers
JC
#334773
dariolanza wrote:The ground is a regular object, with a regular diffuse material textured with the footage picture in camera projection. This way it stays visible, while it receives light and shadows from the scene, like a regular textured object.
Thanks for sharing the info Dario, I had a feeling it would be a camera projected texture, but it's still useful to see the expert's techniques, I don't think I've ever used this exact technique and I'm going to have to try. But I'm guessing with the texture applied directly to the floor it's going to give distorted reflections on reflective objects?
Help with swimming pool water

Hi Andreas " I would say the above "fake[…]

render engines and Maxwell

Other rendering engines are evolving day by day, m[…]