- Thu Nov 12, 2009 5:03 pm
#314574
I just bought the Stone collection but feel such a lack of understanding how best to use them in MWv2. I'm looking at some of the MXM's using Arroway textures that came with MW, but I don't really get the concept of how to best put those 3 maps together, although probably the diffuse and bump are pretty self explanatory, I'm having a bit of trouble with the specular map (seems maybe more set up for VRay?). Are the numerical values in the texture file names supposed to establish a value in Maxwell (Vray???), for instance b030, would that mean setting the bump to 30?
MW 2.6, C4D R12/R13, Rhino 5.0, WinVista x64, i7-920 3.8Ghz, 12 GB RAM