Everything related to http://resources.maxwellrender.com
By Josephus Holt
#314574
I just bought the Stone collection but feel such a lack of understanding how best to use them in MWv2. I'm looking at some of the MXM's using Arroway textures that came with MW, but I don't really get the concept of how to best put those 3 maps together, although probably the diffuse and bump are pretty self explanatory, I'm having a bit of trouble with the specular map (seems maybe more set up for VRay?). Are the numerical values in the texture file names supposed to establish a value in Maxwell (Vray???), for instance b030, would that mean setting the bump to 30?
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By Brett Morgan
#314736
Joe have you tried crazybump? It's an awesome little program, from one it can generate a normals map, displacement map and occlusion spacularity and diffuse, pretty cool :mrgreen:
By Josephus Holt
#314774
Brett Morgan wrote:Joe have you tried crazybump? It's an awesome little program, from one it can generate a normals map, displacement map and occlusion spacularity and diffuse, pretty cool :mrgreen:
Brett, yes, I have looked at it, and thank you for mentioning it. I did a comparison between Crazybump, Xnormals, and the NVidia normal map plugin for Photoshop. I found that for my purposes anyway that the free NVidia normal map plugin worked very satisfactory and did not see the value of $$ for either Crazybump and/or Xnormals.
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