- Wed Feb 18, 2009 4:48 am
#291997
Hey Guys, i'm not sure if this is a 3D Max quesiton or a material question..
However, I have been using a grass map that I downloaded from the mxm gallery to simulate grass on my terrain.
What I have been doing is creating a plane as instructed and applying the material. However, the problem I have is that while one plane (with material assigned) renders relatively quickly, when i scatter and instance about 10,000 of them, it seems to take forever to even get to SL 1. Still about 15 mins and counting.
Now im not sure why it would be taking so long, as instancing should really be reducing my memory right?
Any ideas as to what would be causing this?
I believe that this particular material has no SSS.
I'd Appreciate any help.
However, I have been using a grass map that I downloaded from the mxm gallery to simulate grass on my terrain.
What I have been doing is creating a plane as instructed and applying the material. However, the problem I have is that while one plane (with material assigned) renders relatively quickly, when i scatter and instance about 10,000 of them, it seems to take forever to even get to SL 1. Still about 15 mins and counting.
Now im not sure why it would be taking so long, as instancing should really be reducing my memory right?
Any ideas as to what would be causing this?
I believe that this particular material has no SSS.
I'd Appreciate any help.