Everything related to http://resources.maxwellrender.com
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By lsega77
#288203
No disrespect intended Maximus... Sorry about that.
Last edited by lsega77 on Mon Jan 05, 2009 3:59 pm, edited 7 times in total.
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By lsega77
#288216
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Last edited by lsega77 on Mon Jan 05, 2009 1:32 pm, edited 1 time in total.
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By lsega77
#288228
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Last edited by lsega77 on Mon Jan 05, 2009 1:32 pm, edited 1 time in total.
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By lsega77
#288373
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Last edited by lsega77 on Mon Jan 05, 2009 1:32 pm, edited 1 time in total.
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By Bubbaloo
#288374
I think you should "shell" your barrell geometry. That will help with the amount of light that is coming through. Also, take your weight maps into Imagesynth or other similar program to make them tileable.
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By Bubbaloo
#288375
Also, take your weight maps into Imagesynth or other similar program to make them tileable.
Nevermind, I see they are tileable. I guess it's your uv's on the barrell.
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By -Adrian
#288573
The three dots are familiar, oh can't we just all get along people :o

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