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By Bubbaloo
#262210
Yeah, it's tileable and it doesn't need a very high precision for the diplacement because the displacement map is just a smooth gradient. Small details are made with normal map. :D
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By Bubbaloo
#262214
I'm working on another one but the ps work for the displace map takes a long time for me. Don't know if I'll get to finish it any time soon, though. Just got word that I have a HUGE massing model render due on thursday... Get to start on it after lunch! Yay!
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