- Thu Dec 13, 2007 3:00 am
#256021
Have you checked that the Nd for your mat is 1? If not, and you have a single surface poly (i mean no thickness) the transparency will not correctly displayed. If you need a higher Nd (for reflections, highlights or whatever) you can then add a second BSDF layer masked with the same map you used for transparency, darkened as much as you need to weight down the effect.
Second solution (more practical) is to go for two BSDF, one masked with the inverted map of the other. The first one will control the transparent part (refl 0,90 0%, transparency 100%, Nd1, roughness 0%), while the other one will control the decal itself. Hope this helps.