Everything related to http://resources.maxwellrender.com
By jfrancis
#233021
Say I have glossy rough plastic chipping away to reveal aluminum.

I need how many weight maps? Three?

One 80% white with black holes for the rough plastic
One 20% white with black holes for the clear glossy part

...and one black with white holes for the aluminum?

--

Do I understand correctly? That's a lot of memory for 3 nearly identical maps.
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By KurtS
#233023
you need only two, because the 80% is just the 20% inverted...
By jfrancis
#233024
Material A has two layers, an 80 and a 20

Material B has one layer.

I want to see Material B through the holes in Material A


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so I want to end up with a 3 layer material
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By KurtS
#233025
hmmm... if you post some kind of a sample image it's a bit easier to understand what you are after and how to acheive it.
By jfrancis
#233031
Image

See how the yellow paint rim has worn away to reveal aluminum underneath?

What if the yellow material had an 80% yellow paint layer and a 20% additive shiny highlight layer and both needed to wear away to reveal metal?
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By KurtS
#233076
jfrancis wrote: I need how many weight maps? Three?

One 80% white with black holes for the rough plastic
One 20% white with black holes for the clear glossy part

...and one black with white holes for the aluminum?
Ok, I understand better now - Your first post is correct. It looks like you have three material definitions:
1) glossy surface
2) rough surface
3) aluminium

You need one weightmap for each type of surface.

I learned a lot about weightmaps by studying this example: http://www.maxwellrender.com/forum/view ... hp?t=21018

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