Everything related to http://resources.maxwellrender.com
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By b-kandor
#188830
Umm - this is just a test of the lamp shade, ignore the lack of scene. It's a combo of sss and transmittance, with a bump. Once I get it looking ok I can use it in the scene I'm working on. I noticed that the bumped spots look dark especially when the bulb inside is turned down, probably for a good reason that I dont understand?

preview:

Image

1600x1200

http://npara.com/images/lamp1.jpg
http://npara.com/images/lamp2.jpg
http://npara.com/images/lamp3.jpg
User avatar
By NicoR44
#188832
Fantastic material!
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By Maximus3D
#188836
I have to say that your ricepaper looks great! very realistic done. About the bumped areas, shouldn't they be like that in real life too.. i mean the paper is slightly thicker where the bump is and the increased thickness of the ricepaper ain't letting the same amount of light through as it non-bumped parts of the paper does. If that makes sense.. :)

Good job!

/ Max
By glypticmax
#188838
Very nice!
I wish I had some clue how to do such things.
By glypticmax
#188839
Very nice!
I wish I had some clue how to do such things.
User avatar
By misterasset
#188841
Maximus3D wrote:...the ricepaper ain't letting the...
You said "ain't." That's just fantastic. :lol:

On-topic, that is an amazing material. Great job :!: I hope you'll be sharing it on the MXM site.
User avatar
By b-kandor
#188844
Cheers everyone, also, I forgot to mention that I used the bump map found in alsohund's 'rough paper' in the mxmgallery. Since I'm clueless about making decent bump maps like that :)
User avatar
By kivimaki
#188850
If you want to share this I would be so happy! I was just about to take the plunge into my own rice paper material.

It is looking really good, btw.
User avatar
By Mattia Sullini
#188868
b-kandor wrote: Once I get it looking ok I can use it in the scene I'm working on. I noticed that the bumped spots look dark especially when the bulb inside is turned down...
Agreeing with Maximus3D, i guess this happens since bump doesn't take into consideration SSS, meaning that bump is somehow "bidimensional" and only normals and relative light incidence affect it.
User avatar
By Leonardo
#188889
FAKE!!! it's not connected :lol:

The material looks awesome!!! :shock:
By glypticmax
#188995
This one is burning a hole in my brain......
Would you mind describing what you used as an emitter? Size, shape and number of polys.....
Thanks in advance.
User avatar
By b-kandor
#189015
glypticmax wrote:This one is burning a hole in my brain......
Would you mind describing what you used as an emitter? Size, shape and number of polys.....
Thanks in advance.
:) I used a standard incandescent bulb. I made the surface of the bulb glass equivalant to a 40w bulb. The bulb object has 11868 triangles!!!


The lampshade is .01" thick, about 22" tall and about 14" dia. at its widest.

Kandor

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