- Thu Aug 31, 2006 4:22 am
#181524
Here is an experiment with tri-blending of material layers using opacity weightmapping.
This is not a single color map, but a combination of three maps blended together using weightmaps. The weightmap feature of Maxwell Render allows these individual color maps (soil, rock, grass) to be place according to a greyscale image or opacity map.
The image below is just that, it is the result of using opacity maps to restrict and blend the image maps in a vertical nature for use as a ramp texture in some more advanced testing for larger ecosystem material explorations.
This image is the result after about 45 minutes. It uses 4 layers. One layer for each type of color map; one for soil plus normal map; one for rock plus normal map; and one for grass plus a specular map and a normal map. This material also uses three weightmaps one for each image set created in Photoshop.
Textures credit - Pavel Zoch www.3dsoftware.cz

Duo-Blend Soil Material

Textures credit - Pavel Zoch www.3dsoftware.cz
This is not a single color map, but a combination of three maps blended together using weightmaps. The weightmap feature of Maxwell Render allows these individual color maps (soil, rock, grass) to be place according to a greyscale image or opacity map.
The image below is just that, it is the result of using opacity maps to restrict and blend the image maps in a vertical nature for use as a ramp texture in some more advanced testing for larger ecosystem material explorations.
This image is the result after about 45 minutes. It uses 4 layers. One layer for each type of color map; one for soil plus normal map; one for rock plus normal map; and one for grass plus a specular map and a normal map. This material also uses three weightmaps one for each image set created in Photoshop.
Textures credit - Pavel Zoch www.3dsoftware.cz

Duo-Blend Soil Material

Textures credit - Pavel Zoch www.3dsoftware.cz