Everything related to http://resources.maxwellrender.com
By daimon
#178534
Hello Material guys :)
I am trying for a long time to produce something that looks like the photos, I mean the transparent part of the light but so far I didn't even make something closed to that. In Beta was easy to make that material but now I just can't. Please If anyone can point me to the right direction will be perfect.

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By Mihai
#178588
Looking at your beta images, and then these images it seems to me you would need two different kinds of materials. In beta, did you simply have a rough glass material? It will help if you mention exactly your beta material settings, then it's easier to translate those settings into V1 materials.

The transparent parts of the lamp in these images, I would do with a normalmapped very slightly rough glass type material.
Last edited by Mihai on Wed Aug 16, 2006 9:40 pm, edited 1 time in total.
By daimon
#178593
I found one old beta scene and the matterial I used was MXPlastic.

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By tom
#178601
Do you also have the rendered output of this material with beta? IMHO, this material wouldn't show through.
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By Mihai
#178609
Have you tried these types of materials?

http://mxmgallery.maxwellrender.com/our ... .php?id=47

You add an emitter to the bsdf materials, so when the light is off, it will show you the glass. In your beta renders it looks like the whole thing is shining, not possible to view the glass, so you wouldn't really need to use sss for this.
Last edited by Mihai on Wed Aug 16, 2006 11:27 pm, edited 1 time in total.
By daimon
#178633
Thanks guys for your help I am testing it now and I will post the results as soon I have something good.
By daimon
#178744
sam7, Thats what I using now and it seems it works (Needs some time to render on my slow pc), plus I add the Hervé tutorial on the scene to make it look better.

1. Light and Sky On
2. Only Mxi texture its On
3. Light inside and The Mxi On
4. Only Light inside On
5. Sky+Light+Mxi

It feels like the Light its not spread to the room I don't know why its not passing through the material and Illuminate the room.

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