This was part of the deal for Arroway
Fine, I can't really influence their way of looking at this - even though I find it will be pretty confusing for a Sketchup user to recieve about 16 versions of the same material. The Sketchup thing could have easily been solved by just telling them what the tiling settings should be for the native material, and then link the MXM (either the full rez or half rez one, although I find this silly as well having two versions here).
But more importantly, and why I feel.....concerned, is you also mentioned in the video you spent a lot of time mimicking the settings from that Arroway PDF to get the same result in Maxwell. Why? My interest is getting the best most believable materials in Maxwell. So I totally disagree with you with that PDF as not only a starting point but mimicking it. I understand now this is a semi-automatic conversion of Vray materials into Maxwell ones....but they will be presented as more or less "official" ones on the Arroway website, my second concern. But you have a deal with them and I'm not trying to steal your business....it just would have been better for this to be a collaborative community project.
1. They arrived at these spec/gloss settings based on their tests for EACH texture.
2. It's not clear what they mean with Spec, vs "Gloss" and how that would relate to setting up the texture brightness, and layer weights. If anything, I would think the gloss setting is more related to the roughness than a Layer weight. And it's the specular percentage from that PDF that would control the layer weight. But it's a moot point for me because you can't compare how these parameters work in Vray, and mimicking them in Maxwell.
For the bricks, again, first there will be practically no change setting the additive layer to only 1% in Maxwell. Or the bricks 13 material - it doesn't look that good to me. The render of it in the Arroway PDF looks totally wrong. Those bricks shouldn't have a plastic specular like that.
So I'm sorry you spent weeks banging your head trying to find a semi-automated system converting Vray materials into Maxwell ones, and that these will be presented as Maxwell materials created from the Arroway textures. I strongly disagree with this approach.......an overall ND of 3 for everything, no matter how the material is supposed to reflect, not only how much....and several other details. You know very well these materials aren't ment for users to see as a starting point, if they are not even ment to know how to load another texture in the material and Arroway thinks (or you told them) Maxwell needs 18 versions of each texture. People will use them as is...
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